Class:

Deathknight (WotLK)
Author:
Kanaru (
View all Talent Tree's from this user)
Title:Death Knight Talent Tree v1.2
Author's comment (hide): Version 1.2
Completed Death Knight tree. Everything is not final, but I don't think I'll be editing anything, since I'm finished.
---Design---
Blood Tree: Single target DPS. Best with Dual Wielding or Two Handers.
Frost: AoE/Casting DPS. Plenty of melee still included. Most spells rely on Frost damage.
Unholy: The tanking tree. Like any tank, they use a lot of stamina and defense. Since Death Knights cannot use shields, they rely on parrying (mostly) and dodging, as well as some spell casting.
Unlike most custom talents, this is set up like a normal talent tree. No 1 point talents where they shouldn't be, etc.
If you are going to use this tree to make your own, please give me credit. It took a lot of time to make this up and try to make sense out of it without knowing at all what a Death Knight is like to play.
---Changes---
- Switched Vitality and Fearful Presence.
- Changed values for Lich King's Blood.
- Increased chance that missing attacks will trigger Shattered Ground.
- Reduced the duration of fear by Fearful Presence.
- Removed damage done debuff from Decapitating Strikes.
- Subtraction now reduces damage done by the target by 50%. Added a 6 sec cooldown. This is the melee equivalent to Mortal Strike.
- Channeling duration with Blood Strikes has been reduced to 4 sec, as well as the amount of strikes. Blood Rune cost reduced by 2. This is to add more capability of moving around.
- Vitality now increases Stamina.